of IT Infrastructure
2.1. Web 2.0
Web 2.0 is a new paradigm in web system. It briefly indicates user-centered internet environment, which is anybody who uses the internet can produce and share the data easily.
KT uses the web2.0 in IT solution. There are several components that compose the web 2.0 in KT’s E-learning. They are UCC(User Created Contents), Blog and Community.
Because web 2.0
and Weakness of IT Infrastructure
2.1. Web 2.0
Web 2.0 is a new paradigm in web system. It briefly indicates user-centered internet environment, which is anybody who uses the internet can produce and share the data easily.
KT uses the web2.0 in IT solution. There are several components that compose the web 2.0 in KT’s E-learning. They are UCC(User Created Contents), Blog
of audiences and entertainment consumers in order to get them to the venue, destination, or box office.
3. Entertainment Experiences
Passive—absorbing only (Passive: movie, television, novels)
Educational—active engagement in problem solving (Twitter, engaging audience Q&A)
Escapist—immersion providing a respite from real life and work (parks, ga
of a small company. Prior to joining Zappos, Tony co-founded Venture Frogs with Alfred Lin. Venture Frogs is an incubator and investment firm that invested in Internet startups, including Ask Jeeves, Tellme Networks, and of course, Zappos.com. Prior to Venture Frogs, Tony co-founded LinkExchange, an advertising network that was successfully sold to Microsoft for $265 million in 1998. Tony met Alf
of a small company. Prior to joining Zappos, Tony co-founded Venture Frogs with Alfred Lin. Venture Frogs is an incubator and investment firm that invested in Internet startups, including Ask Jeeves, Tellme Networks, and of course, Zappos.com. Prior to Venture Frogs, Tony co-founded LinkExchange, an advertising network that was successfully sold to Microsoft for $265 million in 1998. Tony met Alf
In Korea, it is started with TU Media. 4 characteristics of satellite are as below.
New Media - Overcame the limitations time and place of existing broadcasters
Mobility - Can be connected anywhere through portable devices
Personal - Individual media
Multimedia - Can freely use the contents through voice, data and video and can be connected freely in cell phones and wireless Internet
나는 스페인 남부의 Estepona라는 공동체에서 자랐다.내가 16살이었던 어느 날 아침,아버지는 내가 Mijas라는 18 마일의 거리의 멀리 떨어진 마을에 차를 통해 자신을 대려가는것을 허락했는데, 그 마을 주변의 창고에서 차를 서비스받는다는 조건하에서였다.운전을 이제 막 배웠음에도 차를 사용할수 있는
of customer relationship to be secured through the constructive interaction which is the aim of Augment Reality. Distortions of the digital firm are minimized and the advantages of the physically imminent competitors are then copied by the digital firms. Customers then receive the same satisfaction of outdoors shopping compared to Internet shopping because satisfaction is reached through the
of game console initiated consumer market.
2nd Generation
The most important event in this generation is that, in 1976, the Fairchild Video Entertainment System(VES) was released. The reason why this is important is that it used the cartridge as game storage device for the first time. Of course, cartridge had been used before by other consoles, but not for storage use.
3rd Generation
In
• Security factors: The application of hologram indicates the products authenticity. The fastest and the most popular growing area for the useof hologram could possibly be security and product authentication. Security holograms are said to be tamper-proof and is very difficult to counterfeit.
• Packaging: The useof holograms in packaging have become much more popular. Proper hologr